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	<title>Guild Wars 2 Wiki</title>
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	<link>http://guildwars2wiki.biz</link>
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		<item>
		<title>Category:Glossary – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/categoryglossary-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/categoryglossary-guild-wars-2-wiki/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 01:03:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game basics]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/categoryglossary-guild-wars-2-wiki/</guid>
		<description><![CDATA[A category of terms used in game.


Subcategories
This category has only the following subcategory.

U



&#60;span class=&#34;CategoryTreeToggle&#34; onclick=&#34;if (this.href) this.href=
]]></description>
			<content:encoded><![CDATA[<p>A category of terms used in game.
</p>
<div>
<h2>Subcategories</h2>
<p>This category has only the following subcategory.
</p>
<h3>U</h3>
<ul>
<li>
<div class="CategoryTreeSection">
<div class="CategoryTreeItem"><span class="CategoryTreeBullet">&lt;span class=&quot;CategoryTreeToggle&quot; onclick=&quot;if (this.href) this.href=</p>
]]></content:encoded>
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		<item>
		<title>Squad – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/squad-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/squad-guild-wars-2-wiki/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 01:41:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game basics]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/squad-guild-wars-2-wiki/</guid>
		<description><![CDATA[A Squad is a PvE/WvW tool for grouping large numbers of players together to pursue a particular goal.

Squads are led by a commander. A squad is started either by the commander inviting players into a squad by selecting their characters or by players themselves by selecting the commander and then using the right click menu to join the commander&#8217;s squad.

  Notes 

 You do not need the commander&#8217;s permission to join a squad, but the squad is automatically disbanded if the Commander turns off the tag, changes characters, or ...]]></description>
			<content:encoded><![CDATA[<p>A <strong>Squad</strong> is a PvE/WvW tool for grouping large numbers of players together to pursue a particular goal.
</p>
<p>Squads are led by a commander. A squad is started either by the commander inviting players into a squad by selecting their characters or by players themselves by selecting the commander and then using the right click menu to join the commander&#8217;s squad.
</p>
<h2> <span class="mw-headline"> Notes </span></h2>
<ul>
<li> You do not need the commander&#8217;s permission to join a squad, but the squad is automatically disbanded if the Commander turns off the tag, changes characters, or leaves the game.
</li>
<li> Squad members
<ul>
<li> Can send messages via the squad chat channel, <span>/d</span> or <span>/squad</span>.
</li>
<li> Are limited to 50 players.
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Influence – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/influence-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/influence-guild-wars-2-wiki/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 02:11:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game basics]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/influence-guild-wars-2-wiki/</guid>
		<description><![CDATA[



The guild interface showing current influence and possibilities for spending influence.


Influence  is the currency that guilds spend to purchase boons and other guild-wide upgrades. Influence is earned by participating in events, pvp, or solo content while representing a guild. Coin may also be exchanged for influence at the Guild Promoter.

However, Influence is accrued and spent separately by the guild members on each world. For example, a guild with players in Maguuma, Blacktide, and Riverside will have three different pools of Influence and three different build queues, one for each ...]]></description>
			<content:encoded><![CDATA[<div class="thumb tright">
<div class="thumbinner">
<div class="thumbcaption">
<div class="magnify"></div>
<p>The guild interface showing current influence and possibilities for spending influence.</p></div>
</div>
</div>
<p><strong>Influence</strong> <span></span> is the currency that guilds spend to purchase boons and other guild-wide upgrades. Influence is earned by participating in events, pvp, or solo content while representing a guild. Coin may also be exchanged for influence at the Guild Promoter.
</p>
<p>However, <i>Influence</i> is accrued and spent separately by the guild members on each world. For example, a guild with players in <i>Maguuma</i>, <i>Blacktide</i>, and <i>Riverside</i> will have three different pools of Influence and three different build queues, one for each world.
</p>
<table id="toc" class="toc">
<tr>
<td>
<div>
<h2>Contents</h2>
</div>
<ul>
<li class="toclevel-1 tocsection-1"><span class="tocnumber">1</span> <span class="toctext">Acquisition</span></li>
<li class="toclevel-1 tocsection-2"><span class="tocnumber">2</span> <span class="toctext">Usage</span>
<ul>
<li class="toclevel-2 tocsection-3"><span class="tocnumber">2.1</span> <span class="toctext">Architecture</span></li>
<li class="toclevel-2 tocsection-4"><span class="tocnumber">2.2</span> <span class="toctext">Art of War</span></li>
<li class="toclevel-2 tocsection-5"><span class="tocnumber">2.3</span> <span class="toctext">Economy</span></li>
<li class="toclevel-2 tocsection-6"><span class="tocnumber">2.4</span> <span class="toctext">Politics</span></li>
</ul>
</li>
<li class="toclevel-1 tocsection-7"><span class="tocnumber">3</span> <span class="toctext">Notes</span></li>
</ul>
</td>
</tr>
</table>
<h2> <span class="mw-headline"> Acquisition </span></h2>
<p>The primary source of influence is through participation in PvE or PvP:
</p>
<dl>
<dt> Attendance
</dt>
</dl>
<p>Awarded to the guild being represented by a character when that character logs in. Each character can only give influence in this way once per 24 hours <sup>[<span title="Need to see some proof if they have to rep or not. Seen this go back and forth many times.">verification requested</span>]</sup> (on a per-character reset timer), and each account can only do so for up to five characters per day.
</p>
<ul>
<li> 10 <span></span> per member for the first 20 members.
</li>
<li> 5 <span></span> per member from 20 to 50 members.
</li>
<li> 1 <span></span> per each additional member.
</li>
</ul>
<p>The influence is awarded immediately upon login. A summary is added to the History tab once per day.
</p>
<dl>
<dt> Participation
</dt>
</dl>
<p>These amounts increase depending on the number of guild members in the same party.
</p>
<ul>
<li> Events  </p>
<ul>
<li> 2 <span></span>/person for solo. 20 <span></span> for a group of 2  guild members. Multiple groups of 2 doing the same event does not cause more than 20 influence to be gained, so there is a maximum of 20 per event.
</li>
</ul>
</li>
<li> PvP victories
<ul>
<li> 5 <span></span>/person
</li>
<li> 50 <span></span>. For a tourney win for a group of 2  guild members <sup>[<span title="for a single guildie">verification requested</span>]</sup>
</li>
</ul>
</li>
<li> Dungeon completion <sup>[<span title="10 for single guildie, 20 each for five, but how much for 2, 3, or 4?">verification requested</span>]</sup>
<ul>
<li> 10 <span></span>/person for individuals
</li>
<li> 100 <span></span> for completion by three or more guild members in the party.
</li>
</ul>
</li>
</ul>
<dl>
<dt> Consumables
</dt>
</dl>
<ul>
<li> 400 or 1000 <span></span> from each Letter of Commendation (obtained from Guild Commendation Trader, Laurel merchant, or by completing parts of the personal story)
</li>
<li> 1000 <span></span> can be obtained by using a Tome of Influence (a one-time benefit acquired from the Digital Deluxe and Collector&#8217;s Edition versions of the game).
</li>
<li> 50, 100, or 300 <span></span> respectively from Small, Medium, or Large Guild Discovery which randomly drop from Black Lion Chests
</li>
</ul>
<dl>
<dt> Coin
</dt>
</dl>
<p>You can buy influence with coin at a Guild Promoter at a rate of <span>20</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Guild – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/guild-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/guild-guild-wars-2-wiki/#comments</comments>
		<pubDate>Sun, 07 Apr 2013 01:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game basics]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/guild-guild-wars-2-wiki/</guid>
		<description><![CDATA[



Guild Window


“
Guilds are a great way to connect to a community and make new friends. Each guild has it&#8217;s
]]></description>
			<content:encoded><![CDATA[<div class="thumb tright">
<div class="thumbinner">
<div class="thumbcaption">
<div class="magnify"></div>
<p>Guild Window</p></div>
</div>
</div>
<blockquote><div>“</div>
<p>Guilds are a great way to connect to a community and make new friends. Each guild has it&#8217;s<span></p>
]]></content:encoded>
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		<item>
		<title>Sea of Sorrows (book) – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/sea-of-sorrows-book-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/sea-of-sorrows-book-guild-wars-2-wiki/#comments</comments>
		<pubDate>Sun, 07 Apr 2013 01:18:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lore]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/sea-of-sorrows-book-guild-wars-2-wiki/</guid>
		<description><![CDATA[
This article is about the novel.  For the sea itself, see Sea of Sorrows. 


Sea of Sorrows, written by Ree Soesbee, will be the third and final novel to bridge the time between the original game series and guild wars 2. The plot will focus on Zhaitan&#8217;s awakening and the effects it has on Tyria, including the flooding of Lion&#8217;s Arch.[1] It will begin with the sinking of Lion&#8217;s Arch while the main character is on a ship heading to Arah, and follows the main character as he meets ...]]></description>
			<content:encoded><![CDATA[<dl>
<dd><i>This article is about the novel.  For the sea itself, see Sea of Sorrows. </i>
</dd>
</dl>
<p><strong><i>Sea of Sorrows</i></strong>, written by Ree Soesbee, will be the third and final novel to bridge the time between the original game series and <i><span class='wp_keywordlink'><a href="http://guildwars2wiki.biz/" title="guild wars 2">guild wars 2</a></span></i>. The plot will focus on Zhaitan&#8217;s awakening and the effects it has on Tyria, including the flooding of Lion&#8217;s Arch.<sup>[1]</sup> It will begin with the sinking of Lion&#8217;s Arch while the main character is on a ship heading to Arah, and follows the main character as he meets other races and helps rebuild Lion&#8217;s Arch for all races.<sup>[2]</sup>
</p>
<h2> <span class="mw-headline"> Trivia </span></h2>
<ul>
<li>As of Gamescom 2011, it was in the first draft and being reviewed.<sup>[3]</sup> The first draft was finished at the end of October and as of January is currently being reviewed and edited. <sup>[2]</sup>
</li>
<li>In March 2012, a Belgian bookstore has pushed the release date back to Dec. 2012 and Amazon US has listed June 2013 as the new release date of the book. <sup>[4]</sup> <sup>[5]</sup>
</li>
</ul>
<h2>
]]></content:encoded>
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		<item>
		<title>Bestiary – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/bestiary-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/bestiary-guild-wars-2-wiki/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 02:46:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Player vs. Environment]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/bestiary-guild-wars-2-wiki/</guid>
		<description><![CDATA[




Asura



The arrogant asura prize intellectual prowess over all else. They use their knowledge and skill with magic to assert their dominance over other races.









Bat



Bats are a common sight in hillside regions, cliffs and caverns. They can fly out of reach of attacks and swoop down to retaliate.









Branded



Many types of creatures were corrupted by the flight of the Elder Dragon Kralkatorrik. Few in the Brand escaped being turned into these creatures of stone and crystal.









Centaur



A race of fierce and proud warriors which fight with the humans over land in Kryta and ...]]></description>
			<content:encoded><![CDATA[<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Asura</b></i>
</td>
</tr>
<tr>
<td valign="top">The arrogant asura prize intellectual prowess over all else. They use their knowledge and skill with magic to assert their dominance over other races.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Bat</b></i>
</td>
</tr>
<tr>
<td valign="top">Bats are a common sight in hillside regions, cliffs and caverns. They can fly out of reach of attacks and swoop down to retaliate.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Branded</b></i>
</td>
</tr>
<tr>
<td valign="top">Many types of creatures were corrupted by the flight of the Elder Dragon Kralkatorrik. Few in the Brand escaped being turned into these creatures of stone and crystal.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Centaur</b></i>
</td>
</tr>
<tr>
<td valign="top">A race of fierce and proud warriors which fight with the humans over land in Kryta and Maguuma Jungle.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Charr</b></i>
</td>
</tr>
<tr>
<td valign="top">Charr society is built around war and their pursuit of military dominance. Their ability with technology and machines of war strikes fear into any who cross them.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Destroyer</b></i>
</td>
</tr>
<tr>
<td valign="top">The fiery minions of the Elder Dragon Primordus. They come from the Depths of Tyria and can appear almost anywhere on the surface.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Devourer</b></i>
</td>
</tr>
<tr>
<td valign="top">Insectoid creatures similar to scorpions but possessing two tails. Commonly seen in areas such as Ascalon and Maguuma Wastes.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Dolyak</b></i>
</td>
</tr>
<tr>
<td valign="top">Calm animals from the Shiverpeak Mountains which are often used as beasts of burden by the norn.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Drake</b></i>
</td>
</tr>
<tr>
<td valign="top">Elemental reptiles often found near water in Ascalon and Kryta, and the Shiverpeak Mountains. Drakes are all tied to certain elements, able to use magic-like abilities.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Dredge</b></i>
</td>
</tr>
<tr>
<td valign="top">Formerly enslaved by the Stone Summit, the now-xenophobic dredge have taken control of many former dwarven territory and now are strip-mining the Shiverpeak Mountains.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Dwarf</b></i>
</td>
</tr>
<tr>
<td valign="top">An ancient race transformed into creatures of stone, to find a dwarf anywhere above ground is a rare occurance.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Elder Dragon</b></i>
</td>
</tr>
<tr>
<td valign="top">Vast elemental creatures feared across Tyria. These dragons control vast corrupted armies.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Elemental</b></i>
</td>
</tr>
<tr>
<td valign="top">Magical beings, many are bound or summoned out of natural elements and employed against their master&#8217;s foes.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Ettin</b></i>
</td>
</tr>
<tr>
<td valign="top">Humped-back with two faces, the ettin are only barely intelligent, but possess colossal strength which they employ against their foes with massive clubs.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Fish</b></i>
</td>
</tr>
<tr>
<td valign="top">Various aquatic species of fish populate the waters of Tyria. Many kinds are harmless to the occasional swimmer, but there are numerous outright hostile ones.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Fleshreaver</b></i>
</td>
</tr>
<tr>
<td valign="top">These frightening creatures cannibalize the corpses of the dead to build their own form and offspring.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Giant</b></i>
</td>
</tr>
<tr>
<td valign="top">Towering humanoid beings often seen living as nomads in desolate or isolated areas.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Ghost</b></i>
</td>
</tr>
<tr>
<td valign="top">They are the souls of formerly living creatures. Some are merely lost between this and the next world, while some are bound to the world by more malicious acts such as the Foefire.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Golem</b></i>
</td>
</tr>
<tr>
<td valign="top">Machine-like magitech constructs created by the asura.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Grawl</b></i>
</td>
</tr>
<tr>
<td valign="top">The ape-like grawl possess a tribal culture who worship unusual natural objects – from unusual stone formations to abandoned statues and other structures.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Griffon</b></i>
</td>
</tr>
<tr>
<td valign="top">Four-legged winged creatures found in areas of extreme temperatures.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Harpy</b></i>
</td>
</tr>
<tr>
<td valign="top">Winged raiders and scavengers, Elonian legends claim these fiends are fallen servants of goddess Dwayna.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Human</b></i>
</td>
</tr>
<tr>
<td valign="top">Brought to the world by the gods, they once ruled firmly across the known world. In the past two centuries, they have fallen on hard times, but their faith and spirit remains unshaken.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Hylek</b></i>
</td>
</tr>
<tr>
<td valign="top">Frogmen that live along the coast of the Sea of Sorrows. Experts in alchemy and reading weather, they are a divided race filled with territorial tribes that often fight each other; only few welcome outsiders into their lands.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Icebrood</b></i>
</td>
</tr>
<tr>
<td valign="top">The minions of the Elder Dragon Jormag. They primarily consist of various corrupted creatures of the Shiverpeak Mountains, such as norn, wolves, and kodan, that are slowly turned into corrupted ice creatures.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Imp</b></i>
</td>
</tr>
<tr>
<td valign="top">Flying demons from the Underworld, which are attuned to various elements and able to utilise them in combat.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Insect</b></i>
</td>
</tr>
<tr>
<td valign="top">Large hostile bugs that use large animals, and people, as prey.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Jotun</b></i>
</td>
</tr>
<tr>
<td valign="top">A once-grand race now deteriorated to wielding only the most rustic of weapons and dressed in crude loincloth, they only care for themselves and their blood.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Karka</b></i>
</td>
</tr>
<tr>
<td valign="top">A race of crab-like creatures that came from the Unending Ocean and have been forced onto the land for the first time since the ancient days.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Kodan</b></i>
</td>
</tr>
<tr>
<td valign="top">A race of spiritual, polar bear-like humanoids whose sailed iceberg cities have been scattered from the arctic seas by Jormag.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Krait</b></i>
</td>
</tr>
<tr>
<td valign="top">An aquatic serpentine race who regularly make slaves of other races, believing themselves to be the most superior race. They are governed by their manipulative Oratuss.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Largos</b></i>
</td>
</tr>
<tr>
<td valign="top">A mysterious race from the north. They are known as assassins who appear from no where to make a kill, never taking meat from their kills.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Leviathan</b></i>
</td>
</tr>
<tr>
<td valign="top">A large, mysterious, sea creature.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Marmox</b></i>
</td>
</tr>
<tr>
<td valign="top">Rhino-like beasts found in Ascalon. They are often employed as beasts of burden.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Minotaur</b></i>
</td>
</tr>
<tr>
<td valign="top">Minotaurs are prized by the norn for their warm, furry coats and horns. Most have never been domesticated due to being too stubborn to follow commands.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Moa</b></i>
</td>
</tr>
<tr>
<td valign="top">Large, flightless birds common throughout all of Tyria.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Mursaat</b></i>
</td>
</tr>
<tr>
<td valign="top">An ancient race of floating humanoid creatures who went to near extinction a couple centuries ago. They can hide themselves from those who do not have the gift of True Sight.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Norn</b></i>
</td>
</tr>
<tr>
<td valign="top">A race of 9-foot humanoids hailing from the Far Shiverpeaks. These massive, shape-shifting fighters prize individual valor and victory above all.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Ooze</b></i>
</td>
</tr>
<tr>
<td valign="top">Jelly creatures of fluid and membrane originating from Depths of Tyria, they are now found all over Tyria.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Ogre</b></i>
</td>
</tr>
<tr>
<td valign="top">A race of beastmasters and herders, and are rarely seen without a pet. They come from the Blazeridge Mountains, looking to expand their territory into Ascalon.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Plant</b></i>
</td>
</tr>
<tr>
<td valign="top">Sentient large carnivorous plants. At least some are mobile due to magic. Other plants appear as guardians to nature, attacking only in self-defense.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Quaggan</b></i>
</td>
</tr>
<tr>
<td valign="top">Peaceful aquatic creatures who once lived in the open ocean before being driven to Tyria. They become extremely hostile and berserk when agitated.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Raptor</b></i>
</td>
</tr>
<tr>
<td valign="top">Saurian predators common across Ascalon, Kryta and the Maguuma jungle.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Seer</b></i>
</td>
</tr>
<tr>
<td valign="top">An ancient race who fell in a war with the mursaat. Ruins of their civilization still exist in Tyria, though few know of their origins.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Skale</b></i>
</td>
</tr>
<tr>
<td valign="top">Amphibious ravenous creatures of semi-sapience.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Shell</b></i>
</td>
</tr>
<tr>
<td valign="top">
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Skelk</b></i>
</td>
</tr>
<tr>
<td valign="top">Amphibious reptilian creatures previously found in Tarnished Coast and moist caverns in Depths of Tyria.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Skritt</b></i>
</td>
</tr>
<tr>
<td valign="top">This pest followed the asura out of the depths of Tyria and are now widespread on the surface. They are known for their &#8220;hive-mind.&#8221;
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Spider</b></i>
</td>
</tr>
<tr>
<td valign="top">Eight legged web-spinners hoping to catch a little bigger prey.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Steam creature</b></i>
</td>
</tr>
<tr>
<td valign="top">Mechanical creatures running on steam power.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Sylvari</b></i>
</td>
</tr>
<tr>
<td valign="top">They have a deep connection with the land and the riches it bears. They seek adventure and their place in the world.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Tengu</b></i>
</td>
</tr>
<tr>
<td valign="top">An avian race that has a long history of being oppressed. Now they keep themselves mostly isolated behind a great wall in the Dominion of Winds.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Troll</b></i>
</td>
</tr>
<tr>
<td valign="top">Large, tusked creatures, they&#8217;re seen throughout Tyria, often in or near caves.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Undead</b></i>
</td>
</tr>
<tr>
<td valign="top">Undead are the reanimated corpses of once-dead creatures and as such can appear as any race. Most undead appear heavily decayed and rotten, sometimes even skeletal or mummified.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Wind Rider</b></i>
</td>
</tr>
<tr>
<td valign="top">Floating tentacled creatures capable of chaos magic. It is said that they are not natural beings, and having been unleashed into this world by a sorcerer.
</td>
</tr>
</table>
</div>
<div>
<table cellpadding="5" cellspacing="0">
<tr>
<td rowspan="2" align="center">
</td>
<td><i><b>Wurm</b></i>
</td>
</tr>
<tr>
<td valign="top">Massive subterranean creatures which, when disturbed or hunting, surge to the surface.
</td>
</tr>
</table>
</div>
]]></content:encoded>
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		<item>
		<title>Edge of Destiny – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/edge-of-destiny-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/edge-of-destiny-guild-wars-2-wiki/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 02:46:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lore]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/edge-of-destiny-guild-wars-2-wiki/</guid>
		<description><![CDATA[



ISBN 9781416589600


“
Destiny called &#8211; they answered.
In the dark recesses of Tyria, elder dragons 
]]></description>
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<blockquote><div>“</div>
<p>Destiny called &#8211; they answered.</p>
<p>In the dark recesses of Tyria, elder dragons <span></p>
]]></content:encoded>
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		<item>
		<title>Party – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/party-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/party-guild-wars-2-wiki/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 02:46:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game basics]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/party-guild-wars-2-wiki/</guid>
		<description><![CDATA[Key elements of this article are incomplete. You can help the guild wars 2 wiki by expanding it.




Party invite






Party interface






Old party interface


Groups of characters can form together as parties, enhancing group play and social experience. Parties are available in both PvP and PvE, but are more important to PvP play. The maximum party size is five members and members can be kicked (2 votes are required to effectively kick a player).






 Party interface
Members of the party are visible in the interface along with their profession, level, health and current effects. ...]]></description>
			<content:encoded><![CDATA[<p class="plainlinks">Key elements of this article are incomplete. You can help the <span class='wp_keywordlink'><a href="http://guildwars2wiki.biz/" title="guild wars 2">guild wars 2</a></span> <span class='wp_keywordlink'><a href="http://guildwars2wiki.biz/" title="wiki">wiki</a></span> by expanding it.</p>
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<p>Party invite</p></div>
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<p>Party interface</p></div>
</div>
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<p>Old party interface</p></div>
</div>
</div>
<p>Groups of characters can form together as <strong>parties</strong>, enhancing group play and social experience. Parties are available in both PvP and PvE, but are more important to PvP play. The maximum party size is five members and members can be kicked (2 votes are required to effectively kick a player).
</p>
</li>
</ul>
</td>
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<h2> <span class="mw-headline">Party interface</span></h2>
<p>Members of the party are visible in the interface along with their profession, level, health and current effects. Party members are shown with blue highlighting when targeted and can be seen as a pale blue dot on the compass. The party shares a chat channel and are able to draw and ping (this is acomplished by holding shift and clicking to ping or clicking and dragging to draw) locations on the compass to communicate information.
</p>
<p>If a party member is in another instance or on another world their image is replaced with a black silhouette.
</p>
<p>If you wish to go to the world that another party member is in, right click on their portrait and choose Join In, and you will be moved to their world.
</p>
<h2> <span class="mw-headline">Parties by game mode</span></h2>
<h3> <span class="mw-headline">PvE</span></h3>
<p>Parties are not strictly necessary for the open world, but are necessary to join dungeons and other player&#8217;s personal story instances. A player can also join a squad which is useful for coordination during large events.
</p>
<h3> <span class="mw-headline">WvW </span></h3>
<p>Like PvE, players can join parties in WvW. Though it isn&#8217;t necessary, squads are an important part of coordinating in WvW.
</p>
<h3> <span class="mw-headline">Structured PvP</span></h3>
<p>Structured PvP is team versus team, so parties are required. Players can either create parties themselves or hot-join a match and be placed into a team. Some maps in hot-join play do not always have five members in the party.<sup>[1]</sup>
</p>
<h2>
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		<title>Black Lion Trading Company – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/black-lion-trading-company-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/black-lion-trading-company-guild-wars-2-wiki/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 02:46:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gear & inventory]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/black-lion-trading-company-guild-wars-2-wiki/</guid>
		<description><![CDATA[










An image of the Black Lion Trading Company&#8216;s in-game homepage.


The Black Lion Trading Company can be accessed from anywhere in the world by pressing the appropriate hotkey (default: O).

  Activities 

 Gem Store: Buy items with gems

 Currency Exchange: Exchange gems and coins

 Trading Post: Buy and sell items for coin

 Sell on trading post: Post an item for sale

 My Transactions: A listing of your active sell and buy orders

 Pick Up: Lists your items and coin available for pick-up from a Trading Post NPC.


  Trivia 

 ...]]></description>
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<p>An image of the <i><strong>Black Lion Trading Company</strong>&#8216;</i>s in-game homepage.</div>
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<p>The <strong>Black Lion Trading Company</strong> can be accessed from anywhere in the world by pressing the appropriate hotkey (default: <span>O</span>).
</p>
<h2> <span class="mw-headline"> Activities </span></h2>
<ul>
<li> Gem Store: Buy items with gems
</li>
<li> Currency Exchange: Exchange gems and coins
</li>
<li> Trading Post: Buy and sell items for coin
</li>
<li> Sell on trading post: Post an item for sale
</li>
<li> My Transactions: A listing of your active <i>sell</i> and <i>buy</i> orders
</li>
<li> Pick Up: Lists your items and coin available for pick-up from a Trading Post NPC.
</li>
</ul>
<h2> <span class="mw-headline"> Trivia </span></h2>
<ul>
<li> The <strong>Black Lion Trading Company</strong> uses a white lion for their emblem and is run by a charr named Evon Gnashblade.
</li>
<li> The name is derived from Lion&#8217;s Arch and Blacktide Den; a corsair outpost from the original <i>Guild Wars</i>. <sup>[1]</sup>
</li>
<li> The Lion&#8217;s Arch&#8217;s-based firm officially took over operation of the Gem Store, Currency Exchange, and Trading Post on Friday, June 8, at noon PDT (UTC-7)  2012 when BWE2 launched. <sup>[2]</sup>
</li>
</ul>
<h2> <span class="mw-headline">References</span></h2>
<ol class="references">
<li><b>^</b> [1], Emily Orange talking about how she named a group of merchants called Black Lion Trading Company during a make-a-wish trip to ArenaNet</li>
<li><b>^</b> The Big Beta Weekend Preview, an ArenaNet blog post</li>
</ol>
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		<title>Ghosts of Ascalon – Guild Wars 2 Wiki</title>
		<link>http://guildwars2wiki.biz/ghosts-of-ascalon-guild-wars-2-wiki/</link>
		<comments>http://guildwars2wiki.biz/ghosts-of-ascalon-guild-wars-2-wiki/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 00:59:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Lore]]></category>

		<guid isPermaLink="false">http://guildwars2wiki.biz/ghosts-of-ascalon-guild-wars-2-wiki/</guid>
		<description><![CDATA[



ISBN 9781416589471


“
250 years ago, Ascalon burned&#8230;
Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians rose again, transformed by their king&#8217;s rage into ghostly protectors and charged with guarding the realm—forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on ...]]></description>
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<blockquote><div>“</div>
<p>250 years ago, Ascalon burned&#8230;</p>
<p>Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians rose again, transformed by their king&#8217;s rage into ghostly protectors and charged with guarding the realm—forever. The once mighty kingdom became a haunted shadow of its former glory.
</p>
<p>Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. One obstacle remains. The charr legions won&#8217;t sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon.
</p>
<p>Now, a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between humans and charr&#8211;but the undead king who rules Ascalon won&#8217;t give it up easily, and not everyone wants peace!</p>
<p>— Ghosts of Ascalon</p>
</blockquote>
<p><i><strong>Ghosts of Ascalon</strong></i>, written by Matt Forbeck and Jeff Grubb, is the first of three novels that bridge the time between the original game series and <i><span class='wp_keywordlink'><a href="http://guildwars2wiki.biz/" title="guild wars 2">guild wars 2</a></span></i>. The novel series was originally announced at the Penny Arcade Expo in 2008 as a partnership with Pocket Star Books. The announcement was made official on April 14th 2009 when Forbeck announced his involvement and the title on his website. The book was released on July 27th, 2010 in North America and Europe. The contents of the book are considered to be canon lore for the Guild Wars universe.
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<h2> <span class="mw-headline">Plot</span></h2>
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<p>The main plot takes place one year before the events of <i><span class='wp_keywordlink'><a href="http://guildwars2wiki.biz/" title="guild wars 2">guild wars 2</a></span></i>, dealing with the initial stages of an alliance between the humans and the charr as an expedition with members of both races seeks an ancient artifact.<br />
The story begins with Dougal Keane, a human adventurer specializing in detecting and disabling traps &#8211; exploring the crypts underneath Divinity&#8217;s Reach with other adventures. The book then focuses on Keane&#8217;s journey to Ascalon City, together with Riona Grady (a human crusader), Killeen (a sylvari necromancer), Ember Doomforge (a charr crusader), Gullik Oddsson (a norn warrior) and Kranxx (an asura engineer with knowledge about the workings of asura gates).
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<p>Tales are often recited by the characters in the book to help deliver the backstory of all five playable races, including a depiction of King Adelbern&#8217;s unprecedented use of the Foefire to defend Ascalon City from the charr.
</p>
<h2> <span class="mw-headline">Release</span></h2>
<p>The first chapter of the novel can be read for free in this PDF.
</p>
<p>The release date for the book differs according to language and/or region:
</p>
<table class="promo table">
<tr>
<th> Language </th>
<th> Availability </th>
<th> Publisher
</th>
</tr>
<tr valign="top">
<td>English </td>
<td> North America &#8211; July 27, 2010<br /> United Kingdom &#8211; July 27, 2010<br /> Australia &#8211; August 15, 2010 </td>
<td> Pocket Books/Simon </p>
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